lunes, 24 de octubre de 2011

Gameloft Continues to Grow

Mobile game publisher, Gameloft, announced Q1 earnings yesterday and their business is growing nicely.

The French gaming firm singled out the "strong performance" of its iPhone games, as well as "solid sales" of Java and Brew games, as helping boost mobile games sales 21% in the first quarter.

Company spokesperson Anne-Laure Descleves said that sales of Java and Brew games, usually played on traditional feature phones, rose 6% compared to the same period last year. Overall, Gameloft reported sales of 30.8 million euros ($40.8 million) in the first quarter of 2009, an increase of 22% from the previous year.

Mobile games accounts for 94% of the company's annual sales, meaning that the company earned 28.95 million euros ($38.4 million) from mobile games. Console games made up the remaining 6%. Sales of games were spread evenly in its different territories, with Europe accounting for 35% of sales, North America making up 37%, and the rest of the world bringing in the remaining 29%.

North America was Gameloft's strongest growth region, with sales up 57% in Q1.

jueves, 20 de octubre de 2011

Lights out for incandescent lights?

The incandescent electric light was one of the paradigm-shifting inventions of the last 125 years, transforming the way people live, work and play. But the era of the incandescent light bulb may be drawing to a close.

Though more expensive up front, compact flourescent light bulbs are far more efficient -- and environmentally friendly -- than incandescent bulbs, using less electricity and lasting longer while providing the same amount of light. For that reason, local and state governments have been encouraging the adoption of compact flourescent bulbs, largely through subsidizing their cost. However, Australia is moving toward banning incandescent bulbs altogether by 2010. By enforcing minimum energy performance standards, selling incandescent bulbs would effectively be illegal. In the US, California is considering a similar measure that would outlaw sales of incandescent lights by 2012. The measure is significant because, as the nation's most populous state, California is a trendsetter in environmental and health legislation. Indeed, state governments in Connecticut and New Jersey (ironically, where Edison developed his light) are considering similar bans on incandescent lights.

The private sector is also jumping on the compact flourescent bandwagon. Retailers plan to increase shares of the bulbs substantially, and light bulb manufacturer Philips will stop manufacturing incandescent bulbs by 2016.

By switching to compact flourescent bulbs on a national level, Australia could cut its greenhouse gas emissions by four tons per year.

Source: International Herald Tribune

miércoles, 19 de octubre de 2011

Self-Healing Plastic

Researchers at the University of Illinois at Urbana-Champaign (UIUC) have developed a nanotechnology polymer that can 'heal' itself by filling in cracks and tears automatically. Although self-healing plastic is not an entirely new concept, the UIUC material is different because it can repair itself multiple times without any intervention.

The material could have important uses where making repairs is difficult, where materials are under enormous stress and/or where material failure would be catastrophic -- such as in implanted medical devices, airplane and spacecraft components, and microprocessors. The UIUC researchers emphasize, however, that practical applications are years away, and that initial products will be highly expensive.

Source: MIT Technology Review

martes, 18 de octubre de 2011

Remote-Controlled Pigeons

Chinese scientists have reportedly been able to control a pigeon's flight remotely through electrodes that stimulated different parts of the bird's brain. Scientists at the Robot Engineering Technology Research Center at Shandong University were able to send the pigeon commands to fly left, right, up and down. It is reportedly the first such successful experiment in the world, and could have important implications for neurology and even remote mind control.

Source: MSNBC

jueves, 13 de octubre de 2011

M-Commerce Usage Grows According to PriceGrabber

According to a new report from PriceGrabber.com, the increased popularity of Web-enabled phones in the United States has helped online shoppers become mobile Internet shoppers. One in 10 online consumers said they purchase online from their mobile device, 16% compare prices and another 16% research product details/specifications. Of the online consumers making purchases from their mobile phones, 58% have purchased digital content for their phone, 51% have purchased consumer electronics, 37% have purchased computers, 36% have purchased books, and 31% have purchased clothing.

Smartphone and iPhone owners are comfortable using the mobile Internet to make purchases. 56% of Apple iPhone owners and 28% of smartphone owners already are comparing prices online with their mobile phones. Additionally, 27% of iPhone owners and 35% of smartphone owners anticipate that they will be comparing prices within two years.

Click here to read the full report.

The report is based on a survey of 3,305 U.S. online consumers with mobile phones, which was conducted from March 10-31, 2009.

martes, 11 de octubre de 2011

The Future of TV News

If news websites can allow users to subscribe to certain news categories, will TV news be able to do the same thing someday? Dave Winer of Scripting News muses on the possibilities, including the ability to block out categories in which the user has no interest. He even provides a mockup of an interface.

Self-Healing Plastic

Researchers at the University of Illinois at Urbana-Champaign (UIUC) have developed a nanotechnology polymer that can 'heal' itself by filling in cracks and tears automatically. Although self-healing plastic is not an entirely new concept, the UIUC material is different because it can repair itself multiple times without any intervention.

The material could have important uses where making repairs is difficult, where materials are under enormous stress and/or where material failure would be catastrophic -- such as in implanted medical devices, airplane and spacecraft components, and microprocessors. The UIUC researchers emphasize, however, that practical applications are years away, and that initial products will be highly expensive.

Source: MIT Technology Review

lunes, 10 de octubre de 2011

Cell Phone Gaming Taking Off

According to a new consumer study conducted by research firm Information Solutions Group on behalf of casual games publisher PopCap Games, 57% of AT&T wireless subscribers play mobile games.

The advent of the iPhone and its App Store have made the download and usage of mobile games easier than ever, and the mobile gaming industry is expected to grow more than 10% per year to hit $6.3 billion in user spending by 2011, according to a report from Gartner.

52% of gamers cited 'distraction from daily life issues' as the top benefit derived from mobile gaming, followed by 'relaxation and stress relief' (40%) and 'improved mood' (12%)--in addition, 52% of gamers said they play mobile titles during work hours, and 14% selected 'during my work day, when I need a short break' as the time when they most often play games on their phone.

60% of all mobile gamers cited 'while waiting for an appointment' as a time when they play mobile games, with 'during the day on weekdays' selected by 34% of respondents and 'when traveling on vacation' and 'on the weekend' tying for third at 25% each.

The Information Solutions Group study reports that 59% of AT&T gamers play games on their phone at least once a month, and 40% said they play weekly or more often--41% said they played less than once per month. 91% of mobile gaming sessions last fewer than 30 minutes, and 62% extend fewer than 15 minutes. In all, 71% of mobile gamers play games on their phone for less than an hour per week, although 52% of those who play daily said they play for three or more hours per week.

Asked to name 'games you enjoy playing on your cell phone,' 20% of AT&T gamers cited Tetris, followed by Bejeweled at 18% and Solitaire at 17%. Puzzle games topped popular genres at 66%, followed by card/casino titles at 51%--board games earned 15% of the vote, with action/adventure trailing at 11%.

86% of mobile gamers also play video games on one or more other devices, with 76% of gamers playing on computers, 41% on consoles and 24% on handheld game devices.

17% of mobile gamers consider their mobile handset their primary gaming device.

domingo, 9 de octubre de 2011

Self-Healing Plastic

Researchers at the University of Illinois at Urbana-Champaign (UIUC) have developed a nanotechnology polymer that can 'heal' itself by filling in cracks and tears automatically. Although self-healing plastic is not an entirely new concept, the UIUC material is different because it can repair itself multiple times without any intervention.

The material could have important uses where making repairs is difficult, where materials are under enormous stress and/or where material failure would be catastrophic -- such as in implanted medical devices, airplane and spacecraft components, and microprocessors. The UIUC researchers emphasize, however, that practical applications are years away, and that initial products will be highly expensive.

Source: MIT Technology Review

sábado, 8 de octubre de 2011

Cellphone Calls from 29,000 feet

Can You Hold On Honey? I Have to Climb This Mountain Real Quick.

For all you cell phone users out there planning on climbing Mt. Everest, you can breathe a little easier now. Earlier this week Nepal Telecom, Nepal's largest telecom company, announced that they plan to build a cell phone tower that will provide coverage for up to 3,000 calls at a time. One can only assume that limit will never be reached.

Nepal Telecom has a base of 2.8 million customers, about a tenth of all people from Nepal, and 60% of all cell phone users in the country. The company has installed seven satellite antennas around the mountain, and will be providing coverage as early as June this year. The Nepali company hopes to provide an alternative to those who have rely on satellite telephones when taking the climb.

Let's hope we never hear about an avalanche caused by a chatty climber.

Gavin Nachbar is a freelance writing cell phone talker who he, himself, never plans on climbing Mt. Everest.

jueves, 6 de octubre de 2011

Apple Announces iPhone Release Date

Mark your calendar for Saturday, June 11 -- that's the date that Cingular has announced that it will begin selling Apple's long-anticipated iPhone. That date is also the first day of Apple's Worldwide Developers Conference.

Source: Crave

martes, 4 de octubre de 2011

Unintended Consequences of Biofuels

Biofuels, particluarly those derived from ethanol, have been heralded as an ideal way to wean us off of polluting and increasingly expensive fossil fuels. While we may have no choice but to rely on biofuels in the future, some futurists are sounding the alarm about the unintended consequences of biofuel reliance. In July, the futurist think tank Global Business Network noted that crop growth for biofuels could come at the expense of the world food supply. Others are citing the phenomenon of 'agflation,' or the increased price of all things agricultural, from produce to dairy products to real estate in rural areas. Indeed, manufacturers of all types are beginning to notice higher prices for animal by-products used in products such as soaps.

While market forces may eventually correct agflation-driven price increases, the time is now to understand that energy solutions such as biofuel are not 'magic bullets' without impact in other areas, and to mitigate those impacts.

Source: Techdirt

sábado, 1 de octubre de 2011

Apple Announces iPhone Release Date

Mark your calendar for Saturday, June 11 -- that's the date that Cingular has announced that it will begin selling Apple's long-anticipated iPhone. That date is also the first day of Apple's Worldwide Developers Conference.

Source: Crave