Researchers at the University of Illinois at Urbana-Champaign (UIUC) have developed a nanotechnology polymer that can 'heal' itself by filling in cracks and tears automatically. Although self-healing plastic is not an entirely new concept, the UIUC material is different because it can repair itself multiple times without any intervention.
The material could have important uses where making repairs is difficult, where materials are under enormous stress and/or where material failure would be catastrophic -- such as in implanted medical devices, airplane and spacecraft components, and microprocessors. The UIUC researchers emphasize, however, that practical applications are years away, and that initial products will be highly expensive.
Source: MIT Technology Review
martes, 11 de octubre de 2011
lunes, 10 de octubre de 2011
Cell Phone Gaming Taking Off
According to a new consumer study conducted by research firm Information Solutions Group on behalf of casual games publisher PopCap Games, 57% of AT&T wireless subscribers play mobile games.
The advent of the iPhone and its App Store have made the download and usage of mobile games easier than ever, and the mobile gaming industry is expected to grow more than 10% per year to hit $6.3 billion in user spending by 2011, according to a report from Gartner.
52% of gamers cited 'distraction from daily life issues' as the top benefit derived from mobile gaming, followed by 'relaxation and stress relief' (40%) and 'improved mood' (12%)--in addition, 52% of gamers said they play mobile titles during work hours, and 14% selected 'during my work day, when I need a short break' as the time when they most often play games on their phone.
60% of all mobile gamers cited 'while waiting for an appointment' as a time when they play mobile games, with 'during the day on weekdays' selected by 34% of respondents and 'when traveling on vacation' and 'on the weekend' tying for third at 25% each.
The Information Solutions Group study reports that 59% of AT&T gamers play games on their phone at least once a month, and 40% said they play weekly or more often--41% said they played less than once per month. 91% of mobile gaming sessions last fewer than 30 minutes, and 62% extend fewer than 15 minutes. In all, 71% of mobile gamers play games on their phone for less than an hour per week, although 52% of those who play daily said they play for three or more hours per week.
Asked to name 'games you enjoy playing on your cell phone,' 20% of AT&T gamers cited Tetris, followed by Bejeweled at 18% and Solitaire at 17%. Puzzle games topped popular genres at 66%, followed by card/casino titles at 51%--board games earned 15% of the vote, with action/adventure trailing at 11%.
86% of mobile gamers also play video games on one or more other devices, with 76% of gamers playing on computers, 41% on consoles and 24% on handheld game devices.
17% of mobile gamers consider their mobile handset their primary gaming device.
The advent of the iPhone and its App Store have made the download and usage of mobile games easier than ever, and the mobile gaming industry is expected to grow more than 10% per year to hit $6.3 billion in user spending by 2011, according to a report from Gartner.
52% of gamers cited 'distraction from daily life issues' as the top benefit derived from mobile gaming, followed by 'relaxation and stress relief' (40%) and 'improved mood' (12%)--in addition, 52% of gamers said they play mobile titles during work hours, and 14% selected 'during my work day, when I need a short break' as the time when they most often play games on their phone.
60% of all mobile gamers cited 'while waiting for an appointment' as a time when they play mobile games, with 'during the day on weekdays' selected by 34% of respondents and 'when traveling on vacation' and 'on the weekend' tying for third at 25% each.
The Information Solutions Group study reports that 59% of AT&T gamers play games on their phone at least once a month, and 40% said they play weekly or more often--41% said they played less than once per month. 91% of mobile gaming sessions last fewer than 30 minutes, and 62% extend fewer than 15 minutes. In all, 71% of mobile gamers play games on their phone for less than an hour per week, although 52% of those who play daily said they play for three or more hours per week.
Asked to name 'games you enjoy playing on your cell phone,' 20% of AT&T gamers cited Tetris, followed by Bejeweled at 18% and Solitaire at 17%. Puzzle games topped popular genres at 66%, followed by card/casino titles at 51%--board games earned 15% of the vote, with action/adventure trailing at 11%.
86% of mobile gamers also play video games on one or more other devices, with 76% of gamers playing on computers, 41% on consoles and 24% on handheld game devices.
17% of mobile gamers consider their mobile handset their primary gaming device.
domingo, 9 de octubre de 2011
Self-Healing Plastic
Researchers at the University of Illinois at Urbana-Champaign (UIUC) have developed a nanotechnology polymer that can 'heal' itself by filling in cracks and tears automatically. Although self-healing plastic is not an entirely new concept, the UIUC material is different because it can repair itself multiple times without any intervention.
The material could have important uses where making repairs is difficult, where materials are under enormous stress and/or where material failure would be catastrophic -- such as in implanted medical devices, airplane and spacecraft components, and microprocessors. The UIUC researchers emphasize, however, that practical applications are years away, and that initial products will be highly expensive.
Source: MIT Technology Review
The material could have important uses where making repairs is difficult, where materials are under enormous stress and/or where material failure would be catastrophic -- such as in implanted medical devices, airplane and spacecraft components, and microprocessors. The UIUC researchers emphasize, however, that practical applications are years away, and that initial products will be highly expensive.
Source: MIT Technology Review
sábado, 8 de octubre de 2011
Cellphone Calls from 29,000 feet
Can You Hold On Honey? I Have to Climb This Mountain Real Quick.
For all you cell phone users out there planning on climbing Mt. Everest, you can breathe a little easier now. Earlier this week Nepal Telecom, Nepal's largest telecom company, announced that they plan to build a cell phone tower that will provide coverage for up to 3,000 calls at a time. One can only assume that limit will never be reached.
Nepal Telecom has a base of 2.8 million customers, about a tenth of all people from Nepal, and 60% of all cell phone users in the country. The company has installed seven satellite antennas around the mountain, and will be providing coverage as early as June this year. The Nepali company hopes to provide an alternative to those who have rely on satellite telephones when taking the climb.
Let's hope we never hear about an avalanche caused by a chatty climber.
Gavin Nachbar is a freelance writing cell phone talker who he, himself, never plans on climbing Mt. Everest.
For all you cell phone users out there planning on climbing Mt. Everest, you can breathe a little easier now. Earlier this week Nepal Telecom, Nepal's largest telecom company, announced that they plan to build a cell phone tower that will provide coverage for up to 3,000 calls at a time. One can only assume that limit will never be reached.
Nepal Telecom has a base of 2.8 million customers, about a tenth of all people from Nepal, and 60% of all cell phone users in the country. The company has installed seven satellite antennas around the mountain, and will be providing coverage as early as June this year. The Nepali company hopes to provide an alternative to those who have rely on satellite telephones when taking the climb.
Let's hope we never hear about an avalanche caused by a chatty climber.
Gavin Nachbar is a freelance writing cell phone talker who he, himself, never plans on climbing Mt. Everest.
jueves, 6 de octubre de 2011
Apple Announces iPhone Release Date
Mark your calendar for Saturday, June 11 -- that's the date that Cingular has announced that it will begin selling Apple's long-anticipated iPhone. That date is also the first day of Apple's Worldwide Developers Conference.
Source: Crave
Source: Crave
martes, 4 de octubre de 2011
Unintended Consequences of Biofuels
Biofuels, particluarly those derived from ethanol, have been heralded as an ideal way to wean us off of polluting and increasingly expensive fossil fuels. While we may have no choice but to rely on biofuels in the future, some futurists are sounding the alarm about the unintended consequences of biofuel reliance. In July, the futurist think tank Global Business Network noted that crop growth for biofuels could come at the expense of the world food supply. Others are citing the phenomenon of 'agflation,' or the increased price of all things agricultural, from produce to dairy products to real estate in rural areas. Indeed, manufacturers of all types are beginning to notice higher prices for animal by-products used in products such as soaps.
While market forces may eventually correct agflation-driven price increases, the time is now to understand that energy solutions such as biofuel are not 'magic bullets' without impact in other areas, and to mitigate those impacts.
Source: Techdirt
While market forces may eventually correct agflation-driven price increases, the time is now to understand that energy solutions such as biofuel are not 'magic bullets' without impact in other areas, and to mitigate those impacts.
Source: Techdirt
sábado, 1 de octubre de 2011
Apple Announces iPhone Release Date
Mark your calendar for Saturday, June 11 -- that's the date that Cingular has announced that it will begin selling Apple's long-anticipated iPhone. That date is also the first day of Apple's Worldwide Developers Conference.
Source: Crave
Source: Crave
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